In the strategy card game Arms & Influence, playing the right 2 cards during your turn could be the difference between winning and losing. Here are a few creative ways to combine your 2 actions during your turn to gain and advantage and win sweet, sweet victory points.
Competition + Baby Boom
Putting a Competition in play sets in motion a battle to have the most of a specific resource by the end of the turn. If you play it right, the Baby Boom card can be your ticket to victory.
The Baby boom card doubles the value of all population cards of one type of your choice for only one turn. So you are going to want to make sure no one is on your tail before playing this combo.
Competition + Skip
A Competition can be won or lost by one card. So limiting your players options during a competition can be the edge you need to win.
By skipping the player that might be the biggest threat, you may be giving yourself the time you need to remain the resource leader.
Security Breach + Steal / Forced Trade
Forced Trades and Steals allow you to take a players card out of their hands. Unfortunately, only players with x-ray vision can know what cards their opponent is holding… unless they use this combination.
The Security Breach card allows you to see the cards a player is holding. Using this in combination with a steal or forced trade gives you the super power of knowing the cards you are grabbing from.
What great plays have you made during your time with Arms & Influence? Let me know in the comments!
There are tons of other combinations and strategies that can be played to gain victory points and stifle your opponents chances.